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[UniversalRP] Shader compilation error when using GPU instancing
To reproduce:1. Open the attached project;2. Upgrade SRP packages to master branch;3. Open "New Scene";4. Make sure GPU instancing i... Read more
Shadergraph: Creating a new master node, setting it as active, then undo...
Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019)First affected version is 6.9.1 release ("Set Active" didn't exist befo... Read more
Errors while compiling Shader Graph when two added Node groups have inpu...
Reproduction steps:1. Open the attached project "1370153.zip"2. Open Scene "Assets/Scenes/SampleScene"3. Open Shader Subgraph "Asset... Read more
Closing the Editor while there are unsaved Shader Graph changes does not...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new shader graph file3. Open the graph and make some changes4.... Read more
[Shadergraph] Linear Blend Skinning Node reports an error and prevents s...
Sub graphs that include the Linear Blend Skinning Node will display an error stating "invalid subscript 'BoneIndices'. Which will pr... Read more
[Shadergraph] Putting quotes in the name of a property causes nodes and ...
Repros on every version from 4.10.0 to master (f1685926ca) Repro steps:1. Create a new shadergraph or subgraph2. Add a vector1 prope... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps:1. Create a new "Blank Shader Graph" and open it2. Add "Universal" or "HDRP" to the targetsExpected result: newly added ... Read more
[ShaderGraph] fails to compile with "redefinition of transposeTangent" w...
Problem first appears in SRP 5.9.1. Does not reproduce in 5.7.1. Reproduces 7.0.1, and in latest version of SRP master branch (did n... Read more
Reflection probe view dir and normal inputs are in object space by defau...
Repro steps:Create a reflection probe nodeExpected result: the inputs are in world spaceActual result: the inputs are in object spac... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS