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TimelineAssets can't be removed from the memory when using "Resources.Un...
How to reproduce: 1. Open project "TimelineAssetLeak.zip" 2. Go to Window > Asset Management > Addressables > Groups 3. Press Bui... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro: 1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline) ... Read more
Renaming Track Group instance in Timeline is inconsistent
Steps to repro: 1. Create a new project 2. Open Timeline window (Window -> Sequencing -> Timeline) 3. Click the plus icon in the T... Read more
[M1] Timeline window glitches when manipulating clips
How to reproduce: 1. Open the attached "case_1402501" project 2. Open the "Main CameraTimeline" Timeline file in the Project Browser... Read more
Empty "Activation Playable Asset" property is displayed in the Inspector...
Reproduction steps: 1. Open the attached "TimelineTest.zip" project 2. In the Project window double-click on the "GameObjectTimeline... Read more
GameObject gets lifted when transitioning between Timeline clips if Time...
How to reproduce: 1. Open the user’s attached “timelineBug.zip” project 2. Enter Play Mode and observe the result Expected resu... Read more
[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps: 1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene 2. Select “Cube” and try to move it... Read more
Animation Rig does not play correct animation in the Timeline when switc...
How to reproduce: 1. Open the attached “AnimationRiggingTimeline.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Seque... Read more
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip" 2. In the Hierarchy window select "GameObject' GameObject and expand it then expand... Read more
Timeline MarkerTrack gets assigned when turning on the "Show/Hide Timeli...
How to reproduce: 1. Open the attached "1410615.zip" project 2. Open the "New Timeline" Playable Asset using an IDE 3. Find "m_Marke... Read more
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