Search Issue Tracker
Fixed
Fixed in 1.8.8
Votes
4
Found in [Package]
1.8.6
Issue ID
TB-261
Regression
No
GameObject gets lifted when transitioning between Timeline clips if Timeline is created with a script and the Timeline window is not opened
How to reproduce:
1. Open the user’s attached “timelineBug.zip” project
2. Enter Play Mode and observe the result
Expected result: The character doesn’t get lifted when transitioning between clips
Actual result: The character gets lifted when transitioning between clips
Reproducible with: 1.6.5 (2021.3.34f1), 1.8.6 (2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible if “Timeline” GameObject is selected and the “Timeline” window is opened
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note (fix version 1.8.8):
Clip blends will now be computed when using the API to add clips to tracks.