Search Issue Tracker
Fixed
Fixed in 1.8.8
Votes
4
Found in [Package]
1.8.6
Issue ID
TB-261
Regression
No
GameObject gets lifted when transitioning between Timeline clips if Timeline is created with a script and the Timeline window is not opened
How to reproduce:
1. Open the user’s attached “timelineBug.zip” project
2. Enter Play Mode and observe the result
Expected result: The character doesn’t get lifted when transitioning between clips
Actual result: The character gets lifted when transitioning between clips
Reproducible with: 1.6.5 (2021.3.34f1), 1.8.6 (2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible if “Timeline” GameObject is selected and the “Timeline” window is opened
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 1.8.8):
Clip blends will now be computed when using the API to add clips to tracks.