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Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce: 1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor 2. Open Assets/Tes... Read more
Gap in line strip when drawing using GL.LINE_STRIP with 768 lines or more
How to reproduce: 1. Open the attached Unity project ("LineStripIssueRepro.zip") 2. Open SampleScene (Scenes -> SampleScene) 3. Ente... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce: 1. Open the attached "ReproFindMSB.zip" project 2. Open Window -> General -> Test Runner 3. Click "Run All" Expec... Read more
Incompatible texture type is used after getting out of play mode
How to reproduce: 1. Open the project "MetalTexture3D.zip" 2. Notice that the sphere in the scene is white. 3. Enter the Play Mode 4... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce: 1. Open the users' attached project 2. Press Bug > Reproduce 3. Observe the console window Expected result: 'Co... Read more
UGUI updates batches when every Camera.Render call is made
How to reproduce: 1. Open the user's attached project 2. Open scene Scene2 3. Go to Window -> Analysis -> Profiler 4. Enable recordi... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce: 1. Download and open "New Unity Project.zip" 2. Click on Window > UI Toolkit > TextDebugWindow 3. Use mouse whee... Read more
Unity menu bar does not change size when using custom scaling
How to reproduce: 1. Open a new Unity project 2. Go to 'Edit > Preferences > UI Scaling' 3. Uncheck 'Use default desktop setting' 4... Read more
ArgumentOutOfRangeException is thrown when expanding a Console message
How to reproduce: 1. Open the user's submitted project 2. Open scene ProfilerRecorderBug 3. Press the Play button 4. Open the Consol... Read more
[iOS] Input from an external keyboard is not handled when running a Build
Reproduction steps: 1. Open attached project "KeyboardTest" and load Scene "SampleScene" 2. Build and Run the project on an iOS devi... Read more
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