Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1350278
Regression
No
Unity menu bar does not change size when using custom scaling
How to reproduce:
1. Open a new Unity project
2. Go to 'Edit > Preferences > UI Scaling'
3. Uncheck 'Use default desktop setting'
4. Set 'Use custom scaling value' to 200%
5. Reopen the project and observe the menu bar
Expected result: the menu bar scales
Actual result: the menu bar remains the same size
Reproducible with: 2019.4.29f1, 2020.3.15f2, 2021.1.16f1, 2021.2.0b6, 2022.1.0a5
Note: tested with a 2560x1440 monitor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
Resolution Note (2022.1.X):
Unfortunately, the menubar does not resize as part of the Windows in-editor DPI setting. The menubar will always be drawn according to the DPI scale of the current monitor as set in the Windows control panel.