Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1350278
Regression
No
Unity menu bar does not change size when using custom scaling
How to reproduce:
1. Open a new Unity project
2. Go to 'Edit > Preferences > UI Scaling'
3. Uncheck 'Use default desktop setting'
4. Set 'Use custom scaling value' to 200%
5. Reopen the project and observe the menu bar
Expected result: the menu bar scales
Actual result: the menu bar remains the same size
Reproducible with: 2019.4.29f1, 2020.3.15f2, 2021.1.16f1, 2021.2.0b6, 2022.1.0a5
Note: tested with a 2560x1440 monitor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
Resolution Note (2022.1.X):
Unfortunately, the menubar does not resize as part of the Windows in-editor DPI setting. The menubar will always be drawn according to the DPI scale of the current monitor as set in the Windows control panel.