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Custom Mouse Sprite leaving a trail when moved outside of the Pixel Perf...
How to reproduce:1. Open the project “IN-92589_ClearFlagsPixelPerfect”2. Enter Play Mode3. Drag the Mouse Cursor outside of the blue... Read more
"AssertionException: Assertion failure. Value was False" error is thrown...
Steps to reproduce:1. Create a new project2. Create a new UI Document (Assets > Create > UI Toolkit > UI Document)3. Open t... Read more
BuildAssetBundleOptions.AppendHashToAssetBundleName yields different res...
How to reproduce:1. Open the attached "IN-92966" project2. Open the “SceneTest” Scene3. Navigate to “Example” > “Build AssetBundl... Read more
Error "BlendTreeWorkspace is NULL" spammed in the Console when entering ...
Steps to reproduce: Open the attached Project Open Scene "EnemiesShowcase" Open the Animator "LurkerController" Enter Play Mode In t... Read more
Burst error BC1003 is thrown when Burst compiles
How to reproduce:1. Open the “IN-91465_repro“ project2. Observe the Console Expected result: Errors are not thrownActual result: BC1... Read more
An error 'AssertionException: Assertion failure. Value was False' is dis...
Steps to reproduce: Create any new project or open an existing one Go to: Assets -> Create -> UI Toolkit -> UI Document Ple... Read more
Unique Bundle IDs are not referenced when the "Bundle Naming Mode" is se...
Steps to reproduce:1. Open the attached “UpdateCatalogTest.zip“ project2. Enable Hosting from the Addressable Hosting Window3. Selec... Read more
Asset Database warning is being logged continuously when creating a scri...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open Shortcuts Window via Unity → Shortcuts… for Mac or Edit → Sho... Read more
NullReferenceException in ScreenSpaceAmbientOcclusion.AddRenderPasses af...
Steps to reproduce: Open attached project Open Window > Asset Management > Addressables > Groups In Addressables Groups win... Read more
Build process only shows Initializing when building for Android
How to reproduce:1. Create a new project2. Switch the Build Platform to Android3. Build the project Expected result: Running process... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall
- Files are displayed inconsistently by file type in the Project window when set to display in Two Column Layout
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted