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0
votes
By Design

Importing a specific prefab that gets corrupted on Unity 5.5 crashes editor

Scene Management

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Jan 28, 2017

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Version/s: 5.5.0f3

To reproduce:1. Create new project2. Import attached prefab Expected: prefab will be imported, message about corrupted prefab will b... Read more

0
votes
Fixed

Importing FBX with custom FPS defaults the FPS to 12.5

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May 31, 2017

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Version/s: 2017.1.0b7

Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more

1
votes
Fixed

Crash in Object::GetInstanceID when visualizing occlusion with lighting on

Graphics - General

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more

0
votes
Fixed

[Ambient Color] Ambient Color resets to gray

Global Illumination

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May 31, 2017

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Version/s: 2017.1.0b7

While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attached ... Read more

2
votes
Won't Fix

[Mac] [iOS] Environment.TickCount changes if machine timer is changed

Scripting

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May 24, 2017

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Version/s: 5.5.3p1

Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more

0
votes
Fixed

Reimporting multiple selected fbx parts merges project window previews

Asset and Scene Management

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Download and open the attached project2. Find a model and select it's individual parts3. Right click -> Rei... Read more

1
votes
Not Reproducible

Lighting is darker in build when using Vulkan Graphics API

Shadows/Lights

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May 29, 2017

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Version/s: 2017.1.0b7

To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip)2. Build the project for PC standalone3. Launch the b... Read more

0
votes
Fixed

Edit handles for collider used by composite collider are offset dependin...

Physics2D

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May 31, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Select "Platform 1" in hierarchy and notice that it has collide... Read more

0
votes
Fixed

Physics2D.LineCast doesn't detect collision with specific collider

Physics2D

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May 31, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more

4
votes
Fixed

Invalid GUID in project settings after every build on Android

Editor - Other

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more

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