Search Issue Tracker

0
votes
Fixed

UnityEditor.PackageManager.Client.Remove returns confusing error when pr...

Packman

-

Mar 24, 2021

-

Version/s: 2019.4.21f1

Summary: Attempting to remove a package using UnityEditor.PackageManager.Client.Remove will return the following error if the projec... Read more

0
votes
Fixed

[Profiler] ProfilerRecorder gives invalid values in standalone Build

Profiling

-

Mar 16, 2021

-

Version/s: 2020.3, 2020.3.0f1, 2021.1, 2021.2

Steps to reproduce:1. Download and open project "ProfilerRecorderBugTest.zip"2. Make sure that "ProfilerScene" is open3. Enter Play ... Read more

0
votes
Not Reproducible

[URP] Hitting play button after building corrupts all URP Shader Graphs

Package: Scriptable Render Pipeline Universal

-

Feb 20, 2021

-

Version/s: 2020.2.5f1

Reproduction steps:1. Download and open the attached "Fixzy_MaybeNotWorking" project2. Build the project3. In the Editor window, ent... Read more

4
votes
Fixed

[UWP] TouchScreenKeyboard shows word suggestions for Password and other ...

Universal Windows Platform

-

Mar 10, 2021

-

Version/s:

The Windows OnScreenKeyboard typically shows word suggestions as you enter in characters along the top bar of Keyboard UI. However, ... Read more

1
votes
Fixed

Resigning Unity built macOS app results in "code signature data out of p...

MacOS

-

Mar 24, 2021

-

Version/s: 2020.3.0f1

Repro steps: 1. Get a project with one or more native plugins;2. Built it for macOS standalone;3. Try to resign it using "codesign -... Read more

0
votes
Fixed

OpenXR + URP + UWP rendering stuck

XR SDK

-

Mar 24, 2021

-

Version/s: 2020.3, 2020.3.0f1

Steps to Reproduce:- Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below.- D... Read more

6
votes
Fixed

Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...

Progressive Lightmapper

-

Mar 04, 2021

-

Version/s: 2019.4.23f1, 2020.2.2f1, 2021.1.0a7

How to reproduce:1. Open the user's attached "BakingWithCompression.zip" project2. Open the "SampleScene" Scene3. Open the Lighting ... Read more

1
votes
Won't Fix

[Assetbundles] Shader keyword is lost in Build when Shader is in differe...

Asset Bundles

-

Mar 24, 2021

-

Version/s: 2018.4, 2019.4, 2020.2.7f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "Bug Test" project2. Open the "bootstrap" Scene3. Enter the Play Mode and inspect the c... Read more

4
votes
Fixed

Reflection probes don't contain indirect scene lighting after the on-dem...

Progressive Lightmapper

-

Mar 25, 2021

-

Version/s: 2020.2.4f1, 2021.1, 2021.2, 2021.2.0a10

Jira: https://jira.unity3d.com/browse/GFXGI-509 Steps to repro:1. Open the attached project and SampleScene scene;2. In the Lighting... Read more

0
votes
Fixed

[WebGL][macOS] Build fails when WebGL Platform is selected

WebGL

-

Mar 19, 2021

-

Version/s: 2021.2.0a8, 2021.2.0a9

How to reproduce:1. Create a new project (with the default 3D template)2. In the Build Settings, switch to the WebGL Platform3. Try ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.