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Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" sett...
How to reproduce:1. Open project "UvBreakTopology.zip"2. In the Project window select the "Base" model3. In the Inspector window go ... Read more
Listen function does not detect any input when using the G29 wheel
How to reproduce:1. Connect the G29 wheel to the computer2. Open the user's attached "InputSystemInspectorBug.zip"3. Open the Scene ... Read more
Unity.Mathematics types are not indented and axis labels are not display...
Reproduction steps:1. Open the 'BugTest1' project2. Open the 'Float2InspectorTest.cs'3. Open the 'SampleScene'4. In the Hierarchy cl... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:1. Open user's attached project2. In Hierarchy go to the Main Camera object3. In the inspector make sure that Pos... Read more
"EditorGUILayout.MaskField" returns different values if the dropdown lis...
How to reproduce:1. Open project "MaskField bug.zip"2. In the Menu open Window > My Window3. Press on "Nothing" and select "A", "... Read more
Rotated and constrained GameObject with Fixed Joint breaks after collisi...
How to reproduce:1. Open the user's attached project "FixedJointBug.zip"2. Press Play Expected result: GameObject with Fixed Joint C... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps:1. Open the 'Sandbox-AddressablesCrash' project2. Go to the 'Window -> Asset Management -> Addressables -&g... Read more
Editor crashes when an AnimationEvent is created via script and played b...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Crash on mono_log_write_logfile when calling Marshal.GetFunctionPointerF...
Reproduction steps:1. Open the project "1390445.zip"2. Drag "Test.cs" script onto any object in the Hierarchy3. Enter Play Mode Repr... Read more
Long string of text cannot be seen when deleting it
Reproduction steps:1. Create a new project2. In the Hierarchy window rename any GameObject to have a long name that it doesn't fit3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code