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Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce:1. Open attached project "profiler-test.zip"2. Open "ReproductionScene" scene3. Enter Play Mode Expected result: Ed... Read more
[ShaderGraph] "Convert a Sub Graph" x2 a node with two edges from the sa...
How to reproduce:1. Create a new URP/HDRP Template project2. Create a new Shader Graph3. Set up the nodes where one Node with two ou... Read more
[Shader Graph] Property's reference names are allowed to start with a nu...
Repros in 7.0.1, 7.1.7, and SRP masterDoesn't repro in 6.9.1 Repro steps:1. Create a shadergraph and open it2. Add a blackboard prop... Read more
[Android] Setting SDK path from InitializeOnLoad class constructor resul...
Steps to reproduce:1. Copy your Android SDK to another folder (must have 2 copies)2. Add ANDROID_SDK_ROOT environmental variable and... Read more
Unity secondary processes keeps running after Unity is force closed
How to reproduce:1. Open the project from Edits (GDrive link)2. Open the "Square" scene3. Make sure Jobs > Burst > Enable comp... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce:1. Open the project from the attached file "1205392.zip"2. From Assets open "bug.uss" file in a text editor3. Chang... Read more
[Shadergraph] Multiple ctrl+Zs required to undo operations from before t...
Does not reproduce in 6.9.1First reproduces in 7.0.1Repro steps:1. Open a shadergraph2. Create an "add" node3. Move it four times4. ... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more
[URP] [Vulkan] Terrain with Draw Instanced enabled not being rendered co...
Versions tested: 2019.3.0f3 + 7.1.7Happens on HDRP, URP, Standard Steps to reproduce:1) Open attached project2) Make sure Unity is s... Read more
[ProBuilder] Exported Object Asset using URP materials doesn't save mate...
If you have a ProBuilder object, and export the object as the 'Obj' format, it doesn't retain the colours of the materials. 1. Creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code