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Extra usage of system code and data is created when using the Input Syst...
How to reproduce: 1. Create a new project 2. Install the “Input System” package (Windows → Package Manager) 3. Open the project f... Read more
[Win ARM] URP projects fail to build that have a space in the name
*Steps to reproduce:* # Open Unity Hub in a Windows ARM machine # Click "New Project" # Select the template: "Universal 3D" ... Read more
[Win ARM] URP projects fail to build that have a space in the name
*Steps to reproduce:* # Open Unity Hub in a Windows ARM machine # Click "New Project" # Select the template: "Universal 3D" ... Read more
[Win ARM] URP projects fail to build that have a space in the name
*Steps to reproduce:* # Open Unity Hub in a Windows ARM machine # Click "New Project" # Select the template: "Universal 3D" ... Read more
[Android][OpenGL] Soft Shadows contain artifacts when the OpenGL Graphic...
Reproduction steps: 1. Open the attached “ShadowTest_16” project 2. In the Build Settings window, switch to the Android build ta... Read more
The particle system prewarm flag is ignored when calling the Start funct...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Pre... Read more
"Loading Entity Scene failed because the entity header file couldn't be ...
How to reproduce: 1. Open the attached project "ECSWeb.zip" 2. Build And Run the project for WebGL 3. Open the Web Console in the... Read more
[HDRP] The Scene view flickers when moving around if there are visible H...
Reproduction steps: 1. Open the “IN-75458.zip” project 2. Open the "HairSample_HDRP" scene (in "Samples/Demo Team Hair System/0.13... Read more
The gradient ShaderGraph is inverted when using the Perceptual blend mode
Reproductions steps: 1. Open the “PerceptualBlendBug.zip” project 2. Open the “SampleScene” 3. Observe the Game View Expected ... Read more
Particle System allocates large amounts of memory when it is very far aw...
Reproduction steps: 1. Open the “IN-74608.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe memory allocated ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1