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WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if the... Read more
Application.systemLanguage does not return full language name when it ha...
How to reproduce:1. Change the system language to Chinese (Taiwan)2. Open the submitted project3. Open the Sample Scene4. Enter Play... Read more
TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Open the Memory Profiler (Window->Analysis->Memory... Read more
[Shader Graph] Custom Sub Graph node throws error
How to reproduce:1. Open the attached 'VolumeRenderer.zip'2. Open 'VolumeRenderer' Sub Graph3. Right-click -> Create Node -> S... Read more
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce: 1. Download CSR racing vertical slice project2. Make sure that you have CPU Lightmapper set as the lightmapping ... Read more
[TreeCreator] NullReferenceException on modifying properties of "Tree" c...
Editor throws NullReferenceException when a material is assigned to Branch Material and properties of Tree component are modified. r... Read more
[2D] StackOverflowException is thrown when "Scroll View(Rect Transform)"...
On assigning "Scroll View (Rect Transform)" to Content property in the Scroll Rect Component throw StackOverflowException, refer att... Read more
[Vulkan][Android] Black screen appears immediately after launching an em...
Repro steps:1. Create a new project2. Switch build target to Android3. Make sure Vulkan is used as graphics API4. Build and run Actu... Read more
[Terrain] Editor freezes on adding branch group in Tree root node
Editor freezes on-Adding branch group in the Tree root node.-Double-clicking on Tree Root Node. Steps to repro:1. Create a new Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation