Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Duplicate in 2019.4.X
Votes
0
Found in
Issue ID
1206706
Regression
No
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce:
1. Download CSR racing vertical slice project
2. Make sure that you have CPU Lightmapper set as the lightmapping backend
3. Bake the lighting
4. Notice that the bake performance is very low
Notes:
- Reproduces only with CPU PLM
- OpenRL 502 error fix PR does not remedy this issue
- Large scene extents and concentrated baked light placement are the main culprits of this; reducing the number of baked GI contributors outside of playable area would benefit the performance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment