Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Duplicate in 2019.4.X
Votes
0
Found in
Issue ID
1206706
Regression
No
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce:
1. Download CSR racing vertical slice project
2. Make sure that you have CPU Lightmapper set as the lightmapping backend
3. Bake the lighting
4. Notice that the bake performance is very low
Notes:
- Reproduces only with CPU PLM
- OpenRL 502 error fix PR does not remedy this issue
- Large scene extents and concentrated baked light placement are the main culprits of this; reducing the number of baked GI contributors outside of playable area would benefit the performance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment