Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Duplicate in 2019.4.X
Votes
0
Found in
Issue ID
1206706
Regression
No
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce:
1. Download CSR racing vertical slice project
2. Make sure that you have CPU Lightmapper set as the lightmapping backend
3. Bake the lighting
4. Notice that the bake performance is very low
Notes:
- Reproduces only with CPU PLM
- OpenRL 502 error fix PR does not remedy this issue
- Large scene extents and concentrated baked light placement are the main culprits of this; reducing the number of baked GI contributors outside of playable area would benefit the performance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth is not rendered in a depth-only camera which is set up by a custom script
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
Add comment