Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Duplicate in 2019.4.X
Votes
0
Found in
Issue ID
1206706
Regression
No
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce:
1. Download CSR racing vertical slice project
2. Make sure that you have CPU Lightmapper set as the lightmapping backend
3. Bake the lighting
4. Notice that the bake performance is very low
Notes:
- Reproduces only with CPU PLM
- OpenRL 502 error fix PR does not remedy this issue
- Large scene extents and concentrated baked light placement are the main culprits of this; reducing the number of baked GI contributors outside of playable area would benefit the performance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment