Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a1
2019.2.17f1
Issue ID
1206736
Regression
Yes
WebGL builds will sometimes fail to launch without error when using Build and Run
WebGL builds will sometimes fail to launch without error when using Build and Run
When working with a WebGL project in Unity, if the user uses the "Build and Run" feature to start the player, sometimes (2/5) the Editor will fail to launch the Player with no errors.
Reproduced in: 2019.1, 2019.2, 2019.3, 2020.1
Steps to reproduce:
- Create a new project in Unity with WebGL build support installed
- Switch the project platform to WebGL (File > Build Settings > WebGL > Switch Platform)
- Build and Run
- Observe the editor will build and launch the player
- Repeat the Build and Run steps, observing sometimes (2/5) the editor will fail to launch the WebGL player without any error other than provided by the browser trying to access the resource
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Resolution Note (fix version 2020.1):
Could not reproduce issue as reported in 2020.0a19, closing as fixed.