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Fixed in 2020.1.X

Votes

0

Found in

2019.1.0a1

2019.2.17f1

Issue ID

1206736

Regression

Yes

WebGL builds will sometimes fail to launch without error when using Build and Run

WebGL

-

WebGL builds will sometimes fail to launch without error when using Build and Run

When working with a WebGL project in Unity, if the user uses the "Build and Run" feature to start the player, sometimes (2/5) the Editor will fail to launch the Player with no errors.

Reproduced in: 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce:
- Create a new project in Unity with WebGL build support installed
- Switch the project platform to WebGL (File > Build Settings > WebGL > Switch Platform)
- Build and Run
- Observe the editor will build and launch the player
- Repeat the Build and Run steps, observing sometimes (2/5) the editor will fail to launch the WebGL player without any error other than provided by the browser trying to access the resource

  1. Resolution Note (fix version 2020.1):

    Could not reproduce issue as reported in 2020.0a19, closing as fixed.

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