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LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not lon...
Steps to reproduce: 1. Open Scene "empty"2. Ovserve that there is a cube, receving light from light probe group in the scene3. Run t... Read more
[Profiler] Can't use keyboard arrows to access current frame
Steps to Reproduce:1. open any project2. open the Profiler Window (Window>Analysis>Profiler)3. load attached profiler data fil... Read more
[Profiler] Profiler Charts are not drawing data for the last 2 frames
Steps to Reproduce:1. open any project2. open the Profiler Window (Window>Analysis>Profiler)3. load attached profiler data fil... Read more
Search in Preferences window ignores "Color" and "Cache Server (global)"...
Steps to reproduce:1. Create a new project2. In the toolbar, press "Edit" then "Preferences..."3. Type "tint" in the preference wind... Read more
Missing doc details for input rebinding
-e: missing details on how to proper rebind input -as per customer:"In OnApplyBinding you should do action.ApplyBindingOverride(inde... Read more
Crash on FlareManager::Update when Flare Layer is added to a GameObject ...
Steps to reproduce:1. Create a new HDRP project or open an existing one2. Create an empty GameObject in any Scene3. Add a "Flare Lay... Read more
[HDRP] Cubemap asset preview icons are not displayed when the project is...
Steps to reproduce:1. Create a new project with the HDRP template2. Import any cubemap asset with ".exr" or ".hdr"3. Change "Texture... Read more
[UIBuilder] Dragged Hierarchy Element's tooltip does not disappear when ...
How to reproduce:1. Create a project on default 3D template2. Import UI Builder package in Package Manager3. Open UI Builder's Windo... Read more
[Shadegraph] Master Preview is wrong with empty texture2D property input...
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)Does not reproduce on 5.7.1Tested in universal. Repro steps:1. Create a ne... Read more
[Android] Banner Ads not working on application when built to Android de...
To reproduce:1. Open attached project2. Build and run to android device3. In application change the level from 1 to 24. Press load t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation