Search Issue Tracker
Fixed in 9.0-pre
Votes
0
Found in [Package]
7.1.6
Issue ID
1206770
Regression
Yes
[Shadegraph] Master Preview is wrong with empty texture2D property input until graph is saved and preview is rotated/scaled
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)
Does not reproduce on 5.7.1
Tested in universal.
Repro steps:
1. Create a new PBR shadergraph
2. Create a texture2D property, set mode to bump
3. Create a sample texture 2D node and plug the property into it
4. Set the sample texture's type to normal
5. Plug the sample texture node's output into PBR's input
6. Observe incorrect master preview
7. Save the shadergraph and move the preview
8. Observe the preview being fixed
9. Close the shadergraph window
10. Reopen the shadergraph
11. Observe the preview being incorrect again
Expected result: the preview is always correct
Actual result: in order to get a correct preview, you have to save the graph and move the preview every time you open the graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 9.0-pre):
Resolved by fixing how previews are generated for master node.