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"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...
To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity2. In the player settings for iOS, in XR Settings enab... Read more
[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...
The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more
modifications.empty error is thrown when instantiating a prefab that con...
How to reproduce:1. Open given Unity project2. Drag the prefab "Prefab" into the scene3. Error is thrown Expected result: When prefa... Read more
Xbox One Controller (Bluetooth) does not triggered the input events when...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build4. Xbox One Controller via Bluetooth5. Ope... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip)2. Build for WebGL and run it on Edge browser3. Observe... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce:1. Open attached project;2. Open "VRScene" scene;3. Build and Install it on an Android device;4. Launch the XR_Rotation... Read more
UI Dropdown retains focus if Event System and Input Module are component...
To reproduce:1. Open users attached project "multiplayer-demo.zip"2. Open Title.unity scene3. Enter play mode4. Press Dropdown A two... Read more
Two particle effect draw calls do not batch together
Repro steps:1. Run scene in attached ParticleBatching.zip2. After a few seconds click Enable in the Frame Debugger3. In the Transpar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open