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[Lighting] Material Preview does not show selected Reflection Probes
Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more
[URP]Camera Output Texture has wrong scale when using Bilinear Upscale F...
How to reproduce:1. Open the “IN-104879_OutputTextureRenderScale“ project2. Open the “SampleScene”3. Ensure Assets/Settings/PC_RPAss... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
Async/await makes the Editor hang indefinitely
How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bioni...
Reproduction steps: 1. Open the attached project “ReproProject“2. Build the Player for Meta Quest3. Install the built .apk to the he... Read more
HDRP Water Samples are missing some compute buffers for the Shaders on V...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
2D light leaks through ShadowCaster2D when ShadowCaster2D components are...
Reproduction steps:1. Open the attached "IN-127959_Small.zip" project2. Open the “Assets/Scenes/Map.unity” Scene3. Enter Play mode4.... Read more
TMP_Text.text returns the initial value instead of the updated text when...
How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS