Search Issue Tracker
Active
Under Consideration for 1.8.X
Votes
2
Found in [Package]
1.8.8
Issue ID
TB-341
Regression
No
Timeline first Clip offset is not accounted for when Apply Scene Offsets is used in Play Mode
How to reproduce:
1. Open the project “IN-111710_Timeline”
2. Enter Play Mode
3. Select the “Robot …” Game Object in the Hierarchy
4. Open the Timeline tab, Window → Sequencing → Timeline
5. Make sure the first Timeline is unmuted while the other two are muted
6. Press Play in the Timeline tab
7. Observe the Game View tab
Expected result: The character starts off the animation offset to the left side of the Game View tab
Actual result: The character starts the animation in the middle of the Game View tab, with no offset on the x-axis
Reproducible with: 2021.1.0a1, 2021.3.56f1, 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In Edit mode, the offset works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset
Add comment