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Under Consideration for 6000.6.X
Votes
2
Found in
6000.0.41f1
6000.3.9f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-99051
Regression
Yes
Incorrect Light Rendering in Newly Created High 3D Template Project
Steps to reproduce:
- Create a new project using High-definition 3D Template
- On project launch, Observe the Scene and Game Views light rendering
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Actual results: No light rendering or Incorrect light rendering
Expected results: Both views lights are rendered correctly
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Reproducible with versions: 6000.0.40f1, 6000.0.43f1
Not reproducible with versions: 2022.3.59f1, 6000.1.0b9, 6000.2.0a6, 6000.0.39f1
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Tested on (OS): Ubuntu 24.04, Windows 11, macOS Sequoia 15.4
Reproducible on (OS): Ubuntu 24.04, Windows 11, macOS Sequoia 15.4
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Notes:
- This is fixed after entering Play mode/Pressing save (i.e Ctrl + S)
- Sometimes it renders correctly after a while but not always
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natanimbirhanu72
Aug 02, 2025 18:11
nati in head shout
thakurtufan847
Mar 04, 2025 00:36
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 5f;
public float jumpForce = 7f;
private Rigidbody2D rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
// Automatically move right
transform.Translate(Vector2.right * speed * Time.deltaTime);
// Jump on spacebar
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
isGrounded = true;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
isGrounded = false;
}
}
}