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Votes

2

Found in

6000.0.41f1

Issue ID

UUM-99051

Regression

Yes

Incorrect Light Rendering in Newly Created High 3D Template Project

-

Steps to reproduce:

  1.  Create a new project using High-definition 3D Template
  2.  On project launch, Observe the Scene and Game Views light rendering

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Actual results: No light rendering or Incorrect light rendering

Expected results: Both views lights are rendered correctly

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Reproducible with versions: 6000.0.40f1, 6000.0.43f1

Not reproducible with versions: 2022.3.59f1, 6000.1.0b9, 6000.2.0a6, 6000.0.39f1

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Tested on (OS): Ubuntu 24.04, Windows 11, macOS Sequoia 15.4

Reproducible on (OS): Ubuntu 24.04, Windows 11, macOS Sequoia 15.4

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Notes:

  •  This is fixed after entering Play mode/Pressing save (i.e Ctrl + S)
  • Sometimes it renders correctly after a while but not always

Comments (2)

  1. natanimbirhanu72

    Aug 02, 2025 18:11

    nati in head shout

  2. thakurtufan847

    Mar 04, 2025 00:36

    using UnityEngine;

    public class PlayerController : MonoBehaviour
    {
    public float speed = 5f;
    public float jumpForce = 7f;
    private Rigidbody2D rb;
    private bool isGrounded;

    void Start()
    {
    rb = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
    // Automatically move right
    transform.Translate(Vector2.right * speed * Time.deltaTime);

    // Jump on spacebar
    if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
    {
    rb.velocity = new Vector2(rb.velocity.x, jumpForce);
    }
    }

    private void OnCollisionEnter2D(Collision2D collision)
    {
    if (collision.gameObject.CompareTag("Ground"))
    {
    isGrounded = true;
    }
    }

    private void OnCollisionExit2D(Collision2D collision)
    {
    if (collision.gameObject.CompareTag("Ground"))
    {
    isGrounded = false;
    }
    }
    }

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