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All the textures are cleared when creating Texture array
How to reproduce:1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit)2. Open th... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce:1. Create a new project using the default 3D template2. Make a WebGL build3. Open the built Player on Chrome4. In t... Read more
GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce:1. Open the attached project "Testdawn.zip"2. Go to the Build Settings (FIle>Build Settings)3. Select iOS and bu... Read more
Cloth is broken when parent GameObject scale is lower than 1 and Surface...
How to reproduce:1. Open the attached "cloth-surface" project2. Open the "SampleScene" scene3. Enter Play Mode Expected result: Clot... Read more
[iOS] UnityWebRequest doesn't work when using a 14.2+ iOS device
Reproduction steps:1. Download and open the user's attached "ARFoundation2020Test.zip" project2. Build and deploy the app to an iOS ... Read more
Shader stripping crashes when it gets too many variants
STR:1. Create a new Unity project using the 3D template.2. Extract the attached files into the Assets folder.3. Create a material, a... Read more
Extra OnEnter and OnExit event calls when hovering over UI elements
Reproduction steps:1. Open the user's project2. Enter Play mode3. Move pointer from outside to panel (Log: Panel on enter)4. Move po... Read more
Package resolution error when using a Git dependency referencing an anno...
How to reproduce:1. Open attached project "Archive.zip"2. Open Package Manager window3. Add a Git dependency to the package using th... Read more
[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...
Reproduction steps:1. Open the attached user's project "KeyboardTest.zip"2. Build for Android with Development Build Enabled3. Press... Read more
SRP Batcher not working with OpenGL APIs when the project is built
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present