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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X

Votes

19

Found in

2019.4.24f1

2020.3.2f1

2021.1.1f1

2021.2.0a10

Issue ID

1331098

Regression

Yes

SRP Batcher not working with OpenGL APIs when the project is built

OpenGL

-

How to reproduce:
1. Open the attached "SRPBatcherBenchmark3" project
2. Open the "scene_lwbench1" Scene
3. Open the Build Settings (File->Build Settings...)
4. Make sure that the "scene_lwbench1" Scene is in the list of Scenes to Build
5. Build and Run

Expected results: SRP Batcher code path Shader calls (All objects and Shadows) are not 0
Actual results: SRP Batcher code path Shader calls (All objects and Shadows) are 0

Reproducible with: 7.6.0 (2019.4.26f1), 10.4.0 (2020.3.7f1), 11.0.0 (2021.1.6f1), 12.0.0 (2021.2.0a16)
Could not test with: 2018.4 because URP was not yet available

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.1.14f1

Comments (2)

  1. 33c443c600e5df94f3033b1e74d82509?d=mm

    tzuchien-chiu

    Oct 07, 2021 14:30

    Is this fixed included in 2020.3.14f1 ?
    Does this require to upgrade URP to 10.6.x ?

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