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Shadow cast by rotated Reflection Probe has corners culled when using Fo...
How to reproduce:1. Open the attached “IN-136975” project2. Build and Run the project3. In the Player, fly around using WASD and mou... Read more
[iOS] Legacy text font fallback does not render all characters for Chine...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “TestScene“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodep... Read more
"RuntimeError: Out of bounds memory access" error appears when running W...
Reproduction steps:1. Open the attached "1403906.zip" project2. Build and Run the project in the Safari browser3. Observe the game i... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps:1. Open the attached project "Touch_build_test"2. Go to File -> Build Settings3. Make sure Development Build i... Read more
[iOS] Stripping issue on Xcode 26 when "Use incremental GC" is disabled
Steps to reproduce:1. Open the “IN-130824” project2. Build And Run3. Observe the Xcode logs Actual result: “NullReferenceException: ... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more
[APV] MeshRenderers using Off for the Lightprobes option still sample APV
Steps to Reproduce :- Open the attached project : BlendProbeOff.zip- Open the SampleScene scene- Select the Cube Gameobject- For the... Read more
Real delta time is different than deltaTime and uscaledDeltaTimeFixed wh...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Build and run the “Sc... Read more
High MeshSkinning duration when using Vulkan
How to reproduce:1. Extract and open the attached “IN-130133.zip“ project2. Navigate to “File” → “Build Profiles”3. Select “Windows”... Read more
GameObjects exported via Unity glTFast lose their unique alpha-driven pa...
How to reproduce:1. Extract and open the attached “IN-130594.zip“ project2. Open the “Assets/Scenes/Comparison.unity“ scene3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS