Search Issue Tracker
Darker Post Processing effect when platform is set to iOS or Android
How to reproduce:1. Open attached Unity project2. Change platform to Android or iOS3. Load "SampleScene" scene Expected result: Slig... Read more
[XR][LWRP] Post processing is not applied when using LWRP with XR
How to Reproduce:1) Create a new project with the XR Template.2) Upgrade the LWRP package and Post Processing package to the latest ... Read more
Getting console error when postprocessing package is installed: Argument...
How to reproduce: Create new Unity Project In Context menu select Window > Package Manager In package manager windows click on pl... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
[Post Processing] Black artifacts appear when using Screen Space Reflect...
Reproduction steps:1. Open users attached project and Scenes/SampleScene scene2. Observe the Game view Expected result: The game vie... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce:1. Open the user's attached project "ssr transparency issue.zip"2. Build and Run Expected result: The object with T... Read more
[iOS] Post Processing Stack V2 on iOS with A10 or lower chip gives just ...
To reproduce:1. Open users attached project "PostProcessingStack.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Ex... Read more
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce:1. Download attached project2. Turn on Deep Profiling in the Profiler3. Enter play mode4. Pause the game and disa... Read more
Custom Image Effect for Post Processing Stack fails to load in build
Steps to reproduce:1. Open attached project "CustomRepro.zip"2. Observe Game View3. Build and Run Expected result: Built game should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument