Search Issue Tracker
Won't Fix
Won't Fix in 3.2.X
Votes
0
Found in [Package]
3.2.2
Issue ID
PPB-7
Regression
No
PostProcessingVolume Effect List Not Repainting When Editing Values Via Script
Reproduction steps:
1. Open the user’s attached project
2. Open ”SampleScene” Scene
3. Open Inspector Windows for “Script” and “PostProcess Volume”
4. Enter Play Mode
5. Press the A and D keys to change the values of the Depth of Field.
Expected result: the Effect values are serialized and their changes are reflected in the Inspector
Actual result: the Inspector is not refreshing its values until Inspector Window is focused
Reproducible with: 2.2.2 (2019.4.39f1), 3.2.2 (2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Reproducible on: Windows 10 (21H2)
Note: Depth of Field values are not updated in the PostProcess Volume GameObject Inspector unless the mouse is focused on the Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (3.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.