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LocalizationSettings.ProjectLocale is null when used for the first time ...
Reproduction steps: 1. Open the attached “ReproProj” project 2. In the top menu bar, click “Debug” -> “Print Project Locale” 3. O... Read more
InvalidCastException is thrown when asset type metadata is not first in ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to Test > Test Bug 3. Observe the Console w... Read more
[iOS] Xcode build cannot find InfoPlist.strings when using iOS Appinfo m...
How to reproduce: 1. Open the “IN_79872” project 2. In the Build Settings press Build And Run 3. Connect any iOS device and and b... Read more
Cannot put a comment on Localization Table Shared Entry Metadata when ac...
How to reproduce: 1. Open the “StringTableCommentTest.zip“ project 2. Open the Localization Tables window 3. Select the StringTab... Read more
The Reverse Arrangement checkbox in Horizontal Layout Groups is not resp...
How to reproduce: 1. Open the attached “localization_issue” project 2. Open the “Broken” scene and enter Play mode 3. Select the ... Read more
LocalizedString serialized field uses two lines when its contents are v...
How to reproduce: 1. Open the attached project "LocalizedString Inspector Bug.zip" 2. Select the "Test" GameObject in the Hierarch... Read more
"StackOverflowException" error is thrown when two locales use each other...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Enter Play Mode 3. Observe the Console Expected result: No erro... Read more
It is possible to drag a Folder into an Asset Table
*Steps to reproduce:* 1. Create an Asset Table 2. Add an entry 3. Drag a folder from the project into the asset field of th... Read more
Exported CSV Localization Table is malformed after deleting a locale fro...
How to reproduce: 1. Open the “LocalizationExportIssue“ project 2. In the Project window select the “Assets/Localization Settings”... Read more
StringTable is imported incorrectly when the project is first opened in ...
How to reproduce: 1. Open the “肉鸽塔防正式v0.2.zip“ project 2. Build and run the project 3. Observe the “设置“ (“Settings“ in English) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing