Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.3
Issue ID
LOC-1166
Regression
No
"Localize String Event" Component's "String Reference" parameter is not updated when the last "Key" entry value in the "Localization Table" is changed
Reproduction steps:
1. Open the attached “repro_IN-86181“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. In the Hierarchy, select the "Canvas -> Text (TMP)" GameObject
4. In the Inspector, in the "Localize String Event" Component, expand the "String Reference" dropdown
5. Open the "Localization Tables" window ("Window -> Asset Management -> Localization Tables")
6. Change the "Key" value of the last entry
7. In the Inspector, in the "Localize String Event" Component, observe the values of the "String Reference" dropdown
Expected result: The values of the "Entry Name" and the "String Reference" parameters are changed accordingly to the new value of the latest entry in the "Localization Tables" window
Actual result: The value of the "Entry Name" parameter is changed accordingly to the new value of the latest entry in the "Localization Tables" window, but the value of the "String Reference" parameter is not, as it keeps the value of the previous entry
Reproducible with: 1.1.0 (2021.3.44f1), 1.5.3 (2021.3.44f1, 2022.3.50f1, 6000.0.23f1)
Couldn't test with: 1.0.5 (2021.3.44f1) - Not possible to test due to the "Localization Tables" window not being implemented yet
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.22635)
Not reproducible on: No other environments tested
Notes:
* After creating a new entry in the “Localization Tables“ and assigning it to the “String Reference” parameter, the first “Key“ change is reflected, but no subsequent “Key“ changes are shown in the “String Reference” parameter
* Make sure to expand the "String Reference" dropdown before changing the key in the "Localization Tables" window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment