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[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce: 1. Open the attached project 2. Build the terrain scene as asset bundle using the asset bundle browser (Window > A... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce: 1. Open user's attached project "Be_Hero.zip" 2. Zoom out in the Scene view 3. LWRP shader artifacts appear on T... Read more
Light baking regression
Hi we are seeing a light baking regression due to light baking not being finished before reflection probes are calculated. This is b... Read more
[Android]Crash on CreateFromExistingTextureCopy when rendering the camer...
How to reproduce: 1. Open the attached project 2. Build and Run the project on the Android device ===Crash occurs=== Reproducible ... Read more
[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce: 1. Open the attached '1200511-Point-light-blending-issue.zip' project 2. Open 'TestScene' Scene 3. Observe the Col... Read more
[LWRP] Light Component ignores culling mask values when multiple lights ...
How to reproduce: 1. Open the "ARDemo-Editing-AllWorldsBase_SHADOWTEST" Scene in the attached "LWRP_ShadowTest copy.zip" Unity proje... Read more
[URP]Editor crashes after Renderer features object is added to a Forward...
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset Repro steps: 1. Observe ForwardRenderData.... Read more
[LWRP] SRP Batcher breaks stencils and shadows are rendered on top of ob...
Steps to reproduce: 1. download and open minimal repro project 2. move around view, observe white cubes do not flicker when behind b... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce: 1. Open "1191757" project 2. Open Player Settings > Graphics 3. Add a new Element in Always Include Shaders list (incr... Read more
[LWRP] Specularity of the material disappears when smoothness value is i...
Steps to reproduce: 1. Open user's attached project "LWRP1930.zip" 2. Open "WaterTest" scene 3. Enter Play mode 5. Drag the Canvas s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned