Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
6.9.2
Issue ID
1213594
Regression
No
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce:
1. Open the attached project
2. Build the terrain scene as asset bundle using the asset bundle browser (Window > AssetBundle Browser)
3. Build & Run on MacOS
4. Check the terrain textures
Actual result: Terrain is loaded without textures.
Expected result: Terrain is loaded with textures.
Reproducible with: 2019.2.19f1 (LWRP 6.9.2), 2019.3.0a5 (LWRP 6.9.2).
Not reproducible with: 2019.3.012 (LWRP 7.0.1), 2019.3.0f6 (URP 7.18), 2020.1.0a20 (7.1.8).
Notes:
- Not reproducible with HDRP.
Comments (1)
-
hyhy1221
Jun 09, 2020 09:15
Fix please !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Fixed in LWRP 7.0.1