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[FBX Exporter] Errors are thrown when attempting to export a Mesh that c...
Reproduction steps: 1. Open attached project "UnityBugReport1" and load Scene "bugReportFBX" 2. Right-click the "Compleet VFD.SLDASM... Read more
Building Android Player outputs warning "'TimelineClip.parentTrack' is o...
[https://forum.unity.com/threads/fbx-exporter-timelineclip-parenttrack-is-obsolete.1102624/] I'm using Unity 2019.4.20f1 and... Read more
[Linux] [FBX Exporter] ArgumentNullException is thrown on opening "Expor...
[Linux] [FBX Exporter] ArgumentNullException is thrown on opening "Export Option" window On opening "Export Option" window editor ... Read more
Exporting a model using FBX Exporter inexplicably applies Z axis scaling...
How to reproduce: 1. Open the user's attached project ("FBXExportBugDemo.zip") 2. In the "Project" window go to Assets > Input Mesh ... Read more
NullReferenceException when exporting Object to FBX with missing Motion ...
Reproduction steps: 1. Open user attached Project 2. Open "Assets\Scenes\SampleScene" Scene 3. Right-click "test_generic" in the Hie... Read more
[Fbx Exporter] FbxProperty.Set() does not take 'string' argument
Reproduction steps: 1. Open attached project "FbxExport.zip" 2. In Project window, open Assets/Test.cs 3. In script editor, observe ... Read more
[FBX Exporter] Reset functionality is not working for the "Fbx Export Se...
Unable to reset the "Fbx Export Settings" properties under Project Settings, refer to the attached video Steps to repro: 1. Creat... Read more
[FBX Exporter] Reset functionality is not working for "ExportModelSettin...
Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce: 1) Create a new p... Read more
[FBX Exporter] Compatible Naming Checkbox is misaligned in ExportModelSe...
Compatible Naming Checkbox is misaligned in ExportModelSettings Preset. Refer the attached screenshot Steps to reproduce: 1) Create... Read more
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce: 1. Create a new project 2. Import "The Heretic: Digital Human" asset from the Asset Store 3. Using Package Manag... Read more
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