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Found in [Package]
3.2.0-preview.2
Issue ID
1303212
Regression
Yes
Exporting a model using FBX Exporter inexplicably applies Z axis scaling to parts of a mesh
How to reproduce:
1. Open the user's attached project ("FBXExportBugDemo.zip")
2. In the "Project" window go to Assets > Input Mesh folder
3. Right-click on "BaseMale.prefab" and select "Convert to FBX Prefab Variant"
4. When the prefab gets converted to FBX drag it to the Hierarchy
5. Notice weird eyes of the model
Expected results: No scale is applied to the Z-axis when it's exported as FBX and placed into the scene
Actual results: A submesh of the model is scaled when it's exported as FBX and placed into the scene
Reproducible with: FBX Exporter 3.2.0-preview.2, 4.0.0-pre.1 ( 2019.4.18f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a3)
Not reproducible with: 3.1.0-preview.1 (2019.4.18f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a3)
Couldn't test with: 2018.4.31f1 (Errors downgrading)
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