Search Issue Tracker
Fixed in 3.2.0-preview.2
Votes
0
Found in [Package]
3.1.0-preview.1
Issue ID
1253182
Regression
No
[FBX Exporter] Multiple meshes are exported as one if they use the same name
How to reproduce:
1. Open the attached project "1224345.zip"
2. Open the "Test" Scene
3. Select "ToExport0" and "ToExport1" GameObjects in the Hierarchy window
4. Right-click selected GameObjects and select "Export To FBX..."
5. In a newly open Export Options window click "Export"
6. Place newly exported FBX in the Scene
Expected result: all different meshes were included in the FBX file
Actual result: meshes with the same name were replaced by one mesh
Reproducible with: 2018.4.23f1 (2.0.1-preview.2, 3.1.0-preview.1), 2019.4.0f1 (2.0.1-preview.2, 3.1.0-preview.1), 2020.1.0b12 (2.0.1-preview.2, 3.1.0-preview.1), 2020.2.0a14 (2.0.1-preview.2, 3.1.0-preview.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note (fix version 3.2.0-preview.2):
Fixed and should no longer reproduce in FBX Exporter version 3.2.0-preview.2 and newer