Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.1-preview.5, 3.0.0-preview.2
Issue ID
1201937
Regression
No
[FBX Exporter] Embedding of resources is not possible when exporting FBX files
How to reproduce:
1. Open the attached project ("case_1201937-FBX-Hierarchy.zip")
2. Open the repro scene ("SampleScene")
3. In the Hierarchy tab, right-click "Group" object and select "Export To FBX"
4. Export it to any directory in the Assets folder
5. Drag the newly exported FBX file in the scene and compare it to the original
Expected results: Both FBX files have the same textures
Actual results: Newly exported FBX file has different textures
Reproducible with: 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Couldn't test with 2017.4 (package is not supported)
Reproducible with package versions: 2.0.1-preview.5, 3.0.0-preview.2
Workaround: Ensure unique material/texture names, or remap materials manually after the export.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We evaluated embedding textures and that comes with its own headaches when doing a round-trip.
What we do instead as of 3.1.0-preview is that when you convert to a prefab (different from doing an FBX export), the Unity materials get kept, so the DCC gets something with mediocre reference materials -- but the Unity scene looks fine.