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[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...
How to reproduce:1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip")2. Build asset bundles (Te... Read more
[ScriptableBuildPipeline] Build time increases when building a scene wit...
How to reproduce:1. Open the user attached project2. Build a project via Test->Build button in a top menu bar3. Check the elapsed... Read more
[Addressables] Changes made to an Addressables Scene do not carry over w...
Steps to reproduce:1. Open the provided project "AddressablesSceneUpdate.zip"2. In the Addressables Groups window select Build > ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more
[SBP] Bundle building fails with exception when using ContentPipeline.Bu...
Reproduction steps:1. Open the attached project ("case_1252686-useCacheException.zip")2. Select "Tools/Build Bundles No Cache"3. Ins... Read more
SBP does not respect Editor Preferences when calling method from Command...
How to reproduce:1. Open the attached "SBPCacheValue.7z" Project2. In Edit>Preferences>SBP set the cache maximum size to be 1G... Read more
[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...
How to reproduce:1. Open the user's attached "SBP-MovedSceneFile" project2. In the Menu Bar, click SBP->Build Scenes3. In the con... Read more
All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...
How to reproduce:1. Open the attached project2. In the top toolbar, select Bug Report->Execute3. Inspect the Console Window Expec... Read more
Bundles are Built with the same Hashes when the Bundles are modified
Reproduction steps:1. Open user attached Project "r322459"2. Press Piece -> Re-create test prefab3. Press Piece -> Re-create t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default