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[Themes] Cursor is clipped in search bar of Package manager when using V...
Cursor in the search bar of package manager is clipped when using the font Verdana on Windows or Lucida Grande on Mac. Refer the att... Read more
[HDRP] [Metal] [Vulkan] Editor crashes after assigning HDRP asset on HDR...
Versions tested 2019.3.0f6 + 7.1.7, 7.1.8, 7.2.0 Reproduces only on 7.2.0 System: macOS Catalina 10.15.2 Steps to reproduce: 1) Star... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Editor Game window gets dragged by touchscreen input when it is maximize...
How to reproduce:1. Open attached or create new project2. Have Game window undocked3. Start Play Mode4. Maximize Game window5. Drag ... Read more
[HDRP] NullReferenceException is thrown continuously when "Lighting" Ove...
On adding "Screen Space Reflection" and "Ambient Occlusion" Override to "Volume Profile" asset throws NullReferenceException continu... Read more
[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce:1. Open user's attached project "WeatherMaker_2019_2.zip"2. Build it to Android3. Open the app and notice the Sky... Read more
Kinematic child object with Rigidbody2D moves slower than the parent obj...
Reproduction steps:1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene"2. Enter Pla... Read more
[UI Builder] Distorted UI text in UI Builder window
Steps to reproduce:1. Open the attached project "UI-Builder-text.zip"2. Open the UI Builder window through Window > UI > UI Bu... Read more
Override Controllers are missing their state-to-clip mapping when import...
How to reproduce:1. Create a new project2. Import attached "walkers02 (1).unitypackage"3. Navigate to "/Assets/Low Poly Animated Peo... Read more
Particle System that has a Stop Action gets cleared after being paused f...
How to reproduce:1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene2. Select 'Particle System' GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used