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[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
[SafeArea] When device is held in Portrait, app is running in Portrait U...
How to reproduce: 1. Open the attached project 2. Make sure Resolution and Presentation settings have 2.1 Fullscreen disabled ... Read more
[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce: 1. Open the attached project 2. Enable Gizmos at Top Right of Game View 3. Click Play 4. Observe Game View Expect... Read more
Checksum and CRC differ when closing editor and reopening after clean build
From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ Rep... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP] "Thread group size must be above zero" exception thrown on draggi...
Texts in the LookDev window are also unwrapped and the window becomes white Steps to Repro: 1. Create a new HDRP Template 2. Open ... Read more
2D PSD Importer always reimports .psb files when switching build platforms
Reproduction steps: 1. Open user's project "Test.zip" 2. In the top menu bar, open File/Build Settings... 3. Notice how it's current... Read more
[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes