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[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce:1. Download and open the attached "ARKitTest" project2. Build and deploy the project to iOS Reproduced with:2018.... Read more
il2cpp does not compile null coalescing operator properly for bool
Reproduction steps:1. Open attached project "NullFail.zip" and scene "TestScene"2. Build and Run3. In Build, press on the "Test it!"... Read more
[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps:1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene"2. Run and Build3. In Build, observe th... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps:1. Open the attached project ("1286514C.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
"Scripting Class given argument must not be null" when dragging compilin...
Reproduction steps:1. Open new Unity project2. In Project window, create a new script3. While the script is compiling, drag it onto ... Read more
Texture2D.Resize toggles GraphicsFormat each time it's called between li...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select MyCustomTexture in the project window4. Right-click in the... Read more
[Built in renderer][URP] Canvas rendering is broken on Snapdragon Androi...
We hit a couple new test failures last night in the nightly trunk tests. Not sure exactly what the issue is yet and will update as I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open