Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2020.1.0a18
2020.2
2021.1
2021.1.0b5
2021.2
Issue ID
1312670
Regression
Yes
Texture2D.Resize toggles GraphicsFormat each time it's called between linear and sRGB
How to reproduce:
1. Open the attached project
2. Open SampleScene
3. Select MyCustomTexture in the project window
4. Right-click in the inspector header > "Apply Texture Change"
5. Note that the color of the Sub Asset texture changes
6. Right-click again > "Apply Texture Changes"
7. Note color changes again
Expected result: The color of the Sub Asset does not change
Actual result: The color of the Sub Asset changes with each click of "Apply Texture Change"
Reproducible with: 2020.1.0a18, 2020.1.17f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.1.0a17
Workaround: Call Resize with GraphicsFormat.R8G8B8_UNORM instead of the texture format
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a13