Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2020.1.0a18
2020.2
2021.1
2021.1.0b5
2021.2
Issue ID
1312670
Regression
Yes
Texture2D.Resize toggles GraphicsFormat each time it's called between linear and sRGB
How to reproduce:
1. Open the attached project
2. Open SampleScene
3. Select MyCustomTexture in the project window
4. Right-click in the inspector header > "Apply Texture Change"
5. Note that the color of the Sub Asset texture changes
6. Right-click again > "Apply Texture Changes"
7. Note color changes again
Expected result: The color of the Sub Asset does not change
Actual result: The color of the Sub Asset changes with each click of "Apply Texture Change"
Reproducible with: 2020.1.0a18, 2020.1.17f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.1.0a17
Workaround: Call Resize with GraphicsFormat.R8G8B8_UNORM instead of the texture format
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
- Check mark in Enum element is misaligned when hovered on in Play mode
- Poor contrast on Animation Clip names properties when using the Dark mode
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a13