Search Issue Tracker
Fixed
Votes
0
Found in
2021.2.0a5
Issue ID
1313236
Regression
Yes
[Built in renderer][URP] Canvas rendering is broken on Snapdragon Android devices
We hit a couple new test failures last night in the nightly trunk tests. Not sure exactly what the issue is yet and will update as I investigate. This was passing fine just a few days ago and seems to have popped up in 2021.2.0a5 (bcc6f79a7b66)
The two tests that failed are:
071-TextureFormats - creates a bunch of different textures with different formats but none of the textures are showing up
360Capture - creates a 360 capture and writes out to a texture on screen. This is completely black in the image
Manual Repro
Create new scene
Right click on scene object window and choose Create -> UI -> Text
Should automatically make a canvas for you.
Type text into the text component
Verify you can see it in game view in editor
Build and run on Android Snapdragon or Qualcom device (such as Quest). Stereo rendering does not have to be enabled however.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment