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[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
Timeline zoom-in is delayed when Timeline is continuously zoomed out aft...
Steps to reproduce:1. Open the attached project (case_1214228.zip)2. Select "Test" Game Object in the Hierarchy3. Open the Timeline ... Read more
[Oculus Quest][GearVR] Application crashes if Minify is set to Proguard/...
How to reproduce:1. Open attached "New Unity Project"2. Make sure that Minify in Project Settings (Publishing Settings) is set to Pr... Read more
Animation window cannot skip to previous keyframe when there are frames ...
To reproduce:1. Open attached project ("case_1214195.zip")2. Open "Test" animation in the Animation window3. Use Playback Controls t... Read more
Hub displays two 3D templates on creating new project
Unity Hub displays two 3D templates when trying to create a new project for 2020.1.0a21.Screenshot attached. Steps to Reproduce:1. O... Read more
[ShaderGraph] Regression: Having Main Preview be Hidden can soft lock al...
Reproduction steps: (Just the Master Preview)1) Create a new Shader Graph2) Disable the Main Preview (Just the Master Preview - Keep... Read more
Stack Overflow Errors when Instantiating a new entity from a prefab with...
Steps to reproduce:1. Open user-supplied project2. Open and Play the Sample Scene Expected: No Errors are thrownActual: Stack Overfl... Read more
Investigate why .meta files are sometimes not parsed right
The FileHasher.cpp emits an error whenever particular entries in a .meta file are mistaken for something which is not a Scalar value... Read more
[Metal only] Crash when create Cubemap & Texture3D with TextureFormat.YUY2
Steps:1. on Mac, open metaltex.zip2. open repro scene, hit play3. crash Expected result: no crash + error in console saying creating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used