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NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce:1. Open the attached project2. Simulate network latency (tested with Clumsy)2. Build & Run the project3. In the... Read more
ChildAnimatorStateMachine.position doesn't change the StateMachines posi...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "New... Read more
[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce:1) Open ... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
NullReferenceException error appears after running test with nested coro...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Edit... Read more
A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive:#if UNIT... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
Crash on RenderImageFilters if trying to render with Camera that is alre...
How to reproduce:1. Open "CameraCrash.zip" project2. Open the "scene" scene3. Enter Play mode4. Exit Play mode Actual result: Unity ... Read more
Artifacts appear behind open geometry Game Object after baking with Prog...
To reproduce:1. Open the "demo_scene" in the user-provided project2. In the Lighting window, select "Clear Baked data"3. Press "Gene... Read more
The build continues when there is a build error exception
To reproduce: 1. Open the project, attached by the user (IPreprocessBuild.zip)2. Make sure that only the "scene" scene is in the bui... Read more
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