Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.2f1
Issue ID
941758
Regression
No
ChildAnimatorStateMachine.position doesn't change the StateMachines position
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "NewAnimationController"
3. Click on the new "animationController"
4. "Window" -> "Animator"
Expected Result: "BUG1" and "BUG2" State Machines are in different (set in code) places
Actual Result: "BUG1" and "BUG2" State Machines are on top of each other
Reproduced with: 2017.3.0a5, 2017.2.0b9, 2017.1.0p5, 5.6.3p2, 5.5.4p4, 5.4.5p5
Note:
The position doesn't change, even thought through Debug.Log you can see that the Vector3 is changed.
Changing the position on the State Machine creation works, but after that ChildAnimatorStateMachine.position doesn't affect the State Machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment