Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.2f1
Issue ID
941758
Regression
No
ChildAnimatorStateMachine.position doesn't change the StateMachines position
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "NewAnimationController"
3. Click on the new "animationController"
4. "Window" -> "Animator"
Expected Result: "BUG1" and "BUG2" State Machines are in different (set in code) places
Actual Result: "BUG1" and "BUG2" State Machines are on top of each other
Reproduced with: 2017.3.0a5, 2017.2.0b9, 2017.1.0p5, 5.6.3p2, 5.5.4p4, 5.4.5p5
Note:
The position doesn't change, even thought through Debug.Log you can see that the Vector3 is changed.
Changing the position on the State Machine creation works, but after that ChildAnimatorStateMachine.position doesn't affect the State Machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment