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[TestRunner] Reset functionality is not working in Test Import Settings
Reset functionality is not working in Test Import Settings Steps to Reproduce:1. Create a new Project2. Open Windows > General &g... Read more
Cloth gets affected by large force at the start of simulation
Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project2. Open scene Cloth3. Enter... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also Ste... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce:1. Open the attached '1217150.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. Focus the Cube b... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce:1. Build the attached project for iOS2. Build & Run the Xcode project to iPad device3. Press "Show Keyboard"4. ... Read more
Crash in mono_method_signature when virtual method is used on Serialize ...
How to reproduce:1. Open "SampleScene" Scene in the attached "1217134.zip" project2. Enter Play Mode Expected result: Prints a messa... Read more
[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow ...
How to reproduce:1. Open the project from the file "1217091.zip"2. Inspect the Scene View and then select the "Box" GameObject from ... Read more
Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...
How to reproduce:1. Open the attached "case_1217082.zip" project2. Go to Edit > Project Settings > Editor3. Set Sprite Packer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved