Search Issue Tracker

1
votes
Fixed

NavMesh Assets aren't checked out in Version Control when the NavMesh ch...

Package: Version Control

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Mar 15, 2021

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Version/s: 2019.4, 2020.2.3f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1321912 repro" project2. Set up Perforce connection in the Project Settings3. Add and submit ... Read more

0
votes
Fixed

The search doesn't return any results when searching for settings and en...

Package: Quick Search

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Mar 15, 2021

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Version/s: 2018.4, 2019.4, 2020.1.17f1, 2020.2, 2020.3, 2021.1, 2021.2

How to reproduce:1. Create a new project2. Open the Quick Search window3. In the search field enter 'order script'4. Observe the Qui... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails when baking a scene that has baked light cookies.The bug happens in OpenCLCommonBuffers::PrepareLi... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.This happens in RRBakeLi... Read more

0
votes
Won't Fix

Baking GI stalls when baking a specific SpeedTree asset

Progressive Lightmapper

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Mar 15, 2021

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Version/s: 2019.4, 2021.2, 2021.2.0a9

Steps to repro:1. Download the attached project and open "tree" scene;2. In the Lighting window (Window>Rendering>Lighting) pr... Read more

0
votes
Fixed

Crash on vk::DataBuffer::CreateResource when building the project on Vul...

Vulkan

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Mar 15, 2021

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Version/s: 2020.3, 2020.3.0f1

Reproduction steps:1. Open the attached project "VulkanCrash.zip" from the Google Drive link2. Go to 7DaysToDie > Build Dialog3. ... Read more

0
votes
Fixed

[IL2CPP] Build fails due to IndexOutOfRangeException when building with ...

IL2CPP

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Mar 15, 2021

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Version/s: 2020.2.0a3, 2020.2.7f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project ("2020.2.zip")2. Check "Development Build" and "Script Debugging" in Build Settings3... Read more

3
votes
Duplicate

Cannot expand a Serializable struct in a Scriptable Object from a custom...

IMGUI

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Mar 15, 2021

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Version/s: 2020.2.0a16, 2020.2.6f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Open Test/Window Test3. Select DialogData in the object picker4. Try to expand the e... Read more

0
votes
Won't Fix

[URP] Right click > reset on UniversalAdditionalCameraData component bre...

URP Features

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Mar 15, 2021

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Version/s: 2021.1.0a7

Steps:1. open any URP project (new URP template or UniversalRenderingExamples)2. open a scene with a camera+assets (like, ToonOutlin... Read more

0
votes
Fixed

[Windows] New Unity projects open in windowed mode after closing the las...

Window management

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Mar 15, 2021

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Version/s: 2020.2.5f1

How to reproduce:1. Create a new Unity project2. Make the Unity Editor Window fullscreen3. Close the project4. Create a new Unity pr... Read more

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