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Fixed

Votes

1

Found in [Package]

2019.4

2020.2.3f1

2020.3

2021.1

2021.2

Issue ID

1321912

Regression

Yes

NavMesh Assets aren't checked out in Version Control when the NavMesh changes after baking

Package: Version Control

-

How to reproduce:
1. Open the attached "1321912 repro" project
2. Set up Perforce connection in the Project Settings
3. Add and submit the Assets, Packages, and ProjectSettings folder to Perforce
4. Open the "SampleScene" Scene from the Assets folder
5. Select the "Cube" GameObject from the Hierarchy window
6. Enable the "Cube" GameObject in the Inspector window
7. Open the Navigation window from Window > AI > Navigation
8. Open the Bake tab of the Navigation window and click Bake button

Expected results: the "NavMesh" assets in the Assets > SampleScene folder is checked out since it has been modified
Actual results: the "NavMesh" assets in the Assets > SampleScene folder isn't checked out even though it has been modified

Reproducible with: 2019.4.23f1, 2020.3.0f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2018.4.32f1

  1. Resolution Note:

    Fixed in: 2022.2.0a3

  2. Resolution Note:

    Fixed in: 2022.1.0b10

  3. Resolution Note:

    Fixed in: 2021.2.12f1

  4. Resolution Note:

    Fixed in: 2020.3.32f1

Comments (1)

  1. uniquenterprices357

    Mar 17, 2021 12:55

    Bien

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