Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.64f1
6000.3.1f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-129742
Regression
No
Setting a variable in the root selector via an imported USS file in a theme does not work
How to reproduce:
- Open the “ScrollingBug.zip“ project
- Open the “SampleScene“
- Enter Play Mode
- Scroll in the List view in the Game view
- Press the “Toggle line height“ button
- Scroll in the List view in the Game view again and observe
Actual result: List view scrolls very slowly
Expected result: List view scrolls just like in step 4
Reproducible in: 6000.0.64f1, 6000.3.0a6, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Could not test in: 6000.3.0a5 (36d7e9fd6645) (The issue was not fixed at all, so there is no scrolling speed difference)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The "--unity-metrics-single_line-height" value is passed in through the TTS file
- In the TTS file, a different value for "--unity-metrics-single_line-height" will change how slow the scrolling is
- In version 6000.3.0a6 and later, and in the backported streams, the issue UUM-86355 is partially fixed - in this case, as an example, scrolling speed is altered only when the selector is added to the class list, but not by default on the root selector imported via a USS file in a theme
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
Add comment