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[iOS] App crashes when trying to use WebCamTexture depth data on back tr...
Steps to reproduce:1. Open the "WebCam" project2. Go to File > Build Profiles and select iOS Profile3. Build an Run to the device... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
Value passed between nodes in the Visual Scripting Graph is not displaye...
How to reproduce:1. Open the “IN_71914” project2. Open the “DEV_UI_Test” Scene3. Enter the Play Mode4. In the Hierarchy select the “... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more
[WebGL] GameObjects are not rendered on iOS devices when the material's ...
How to reproduce:1. Open the user’s attached “WebGLBugReports.zip” project2. Build a project for the WebGL platform3. Open built Web... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip"2. In the Hierarchy select “Microphone”3. In the Insp... Read more
[Cloth] Cannot use Paint tool
Steps to reproduce:1. Open attached project "ClothBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Plane" GameObject3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open