Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.30f1, 6000.0.2f1
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.20f1
2023.3.0b5
2023.3.0b10
6000.0.0b16
7000.0.0a1
Issue ID
UUM-70571
Regression
Yes
[iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
*Steps to reproduce:*
1. Open the "WebCam" project
2. Go to File > Build Profiles and select iOS Profile
3. Build an Run to the device
4. In the app press "05DepthDataTest"
5. Click on the "Semi-Automatic Test Framework" toggle at the very top to disable the UI overlay
6. Press on "Back Triple Camera" button
7. Press "Play" button
*Actual results:* Application crashes
*Expected results:* If camera supports depth data, the bottom half of the screen starts showing depth data with a red-channel texture. If it's not supported error will say "Can't enable depth texture for this camera."
*Reproducible with versions:* 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 2023.3.0b5, 2023.3.0b10, 6000.0.0b16
*Not reproducible with versions:* 2023.3.0b4
*Reproduced with devices:*
* VLNQA00476 - iPhone 13 Pro Max (MLL63ET/A), CPU: Apple A15 Bionic, OS: 17.0 (with Back Triple Camera)
* VLNQA00605 - iPhone 15 Pro (MTUX3PX/A), CPU: Apple A17 Pro, OS: 17.0.2
* VLNQA00496 - iPhone 14 Pro Max (MQ9T3PX/A), CPU: Apple A16 Bionic, OS: 16.6
* VLNQA00418 - iPhone 12 Pro (MGMN3ET/A), CPU: Apple A14 Bionic, OS: 15.0
*Not reproduced with devices:*
* VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 14.4 (No Back Triple Camera)
* iPhone 13, OS: 17.5 (No Back Triple Camera)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment