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2
votes
Fixed

Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...

Package: Scriptable Render Pipeline Universal

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Feb 13, 2020

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Version/s: 7.2.0

To reproduce:1. Open attached project;2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset;3. Build and run on... Read more

0
votes
Fixed

[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...

IMGUI

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Feb 13, 2020

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Version/s: 2019.1.0a10, 2020.1.0a23

[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider handle... Read more

0
votes
Fixed

[Profiler Standalone] Profiler stops profiling and throws NullReference ...

Profiling

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Feb 13, 2020

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Version/s: 2020.1.0a23

On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more

0
votes
Fixed

[HDRP] Template project has emissive wood material

HD RP

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Feb 13, 2020

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Version/s: 2019.3.1f1

This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people t... Read more

0
votes
Fixed

[Metal only] Crash when create CubemapArray with TextureFormat.YUY2

MacOS

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Feb 13, 2020

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Version/s: 2018.4, 2019.3.0f6

Very similar to this case 1214115 but with CubemapArray var cmapArray = new CubemapArray(32, 2,TextureFormat.YUY2, false); Steps:1. ... Read more

1
votes
Fixed

[Mac] Build support modules fail to install when downloading them using ...

MacOS

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Feb 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.17f1, 2019.3, 2020.1

Steps to reproduce:1. Open an existing project or create a new one2. File -> Build Settings...3. Choose a platform for which you ... Read more

0
votes
Fixed

[Profiler Standalone] Missing Profiler.EndSample errors are thrown on op...

Profiling

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Feb 13, 2020

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Version/s: 2020.1.0a24

Missing Profiler.EndSample errors are thrown on opening Standalone Profiler. Steps to repro:1. Create a new Project.2. Windows > ... Read more

0
votes
Fixed

Cut action is canceled after switching between scene and prefab modes

Scene Hierarchy

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Feb 13, 2020

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Version/s: 2020.1.0a19

Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more

0
votes
Fixed

[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...

Windows

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Feb 13, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more

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