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[Big Sur] Crash on __abort_with_payload in build when asking for bluetoo...
Reproduction steps:1. Open the user's attached project2. Build and run Expected result: The build asks for Bluetooth permissionActua... Read more
Object that is drawn with Graphics.DrawMeshInstanced does not receive th...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Observe the Lighting on ... Read more
Arrays apply data changes immediately which prevents DelayedEditor from ...
Reproduction steps:1. Open the attached project "case_1307386-ArrayInspectorBug.zip"2. In the Scripts folder, click on "New Foo"3. I... Read more
FieldOffset "Reference typed field has explicit offset that is not point...
Full Title: FieldOffset "Reference typed field has explicit offset that is not pointer-size aligned" error doesn’t point the locatio... Read more
[Cinemachine] Assertion failed on expression is thrown on undoing after ...
[Cinemachine] Assertion failed on expression is thrown on undoing after removing "CinemachineVirtualCamera" in prefab On undoing aft... Read more
[XR SDK] "Failed to load window layout" pop up error is thrown when proj...
Reproduction steps:1. Create a new project2. Open the Project settings window and dock it3. Enable XR Plugin Management4. Open the P... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
Handles Line Thickness setting does not work on OpenGles2
Reproduction steps:1. Open the user's attached project "HelloHandles.zip"2. Go to Edit>Project Settings>Player3. Switch to Ope... Read more
UI Elements Value Change Callbacks for bound fields happen before the ne...
Reproduction steps:1. Open user's project "UI Toolkit Bug Repro.zip"2. Open "SampleScene" Scene3. Click on "Parent1" in the Hierarch... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject